Hey Ali, thanks for the write-up. If "Hacksaw builds its average game with a team of just 2 developers in 22 weeks" is true, this will be made possible with just 1 developer in 11 weeks in the next year or two. My view on capital intensity has changed dramatically with the recent AI development - capital intensity often works as a barrier to entry. It looks tough unless they figure out how to grow as a platform that aggregates all commoditized RNGs.
Another fantastic work Ali. Is there a way to pay you? Although you might not need it and I can't afford to pay too much, I feel it's important for us to show gratitude for keep getting these top level research for free.
Hey Ali, thanks for the write-up. If "Hacksaw builds its average game with a team of just 2 developers in 22 weeks" is true, this will be made possible with just 1 developer in 11 weeks in the next year or two. My view on capital intensity has changed dramatically with the recent AI development - capital intensity often works as a barrier to entry. It looks tough unless they figure out how to grow as a platform that aggregates all commoditized RNGs.
Agree! 👍
Thank you
Interesting work. Well done.
Do you see more long term opportunities in this one than in Evolution?
Another fantastic work Ali. Is there a way to pay you? Although you might not need it and I can't afford to pay too much, I feel it's important for us to show gratitude for keep getting these top level research for free.