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Anton Sturluson's avatar

Hey Ali, thanks for the write-up. If "Hacksaw builds its average game with a team of just 2 developers in 22 weeks" is true, this will be made possible with just 1 developer in 11 weeks in the next year or two. My view on capital intensity has changed dramatically with the recent AI development - capital intensity often works as a barrier to entry. It looks tough unless they figure out how to grow as a platform that aggregates all commoditized RNGs.

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Alberto Maffeis's avatar

Thank you

Interesting work. Well done.

Do you see more long term opportunities in this one than in Evolution?

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